By Patrick Dickinson, Senior Lecturer, School of Computer Science, University Of Lincoln.
This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.
Computer games are a big part of our lives. The size of the world games market is set to grow to $78 billion by 2017. In the UK, 40% of people have played games in the last twelve months. In other words, computer games and their role in society warrant serious research.
With this in mind, the…