Computer games

By Patrick Dickinson, Senior Lecturer, School of Computer Science, University Of Lincoln.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Computer games are a big part of our lives. The size of the world games market is set to grow to $78 billion by 2017. In the UK, 40% of people have played games in the last twelve months. In other words, computer games and their role in society warrant serious research.

With this in mind, the…

By Dr Iain Donald, Lecturer in Interactive Media Production at the University of Abertay Dundee.

This article is part of our series: a day in the software life, in which we will be asking researchers from all disciplines to discuss the tools that make their research possible.

Computer games are being used to address complex issues for a range of audiences. One such game is Far From Home, an online 3D adventure game made by students at the University of Abertay in Dundee. This uses the adventures of an alien called Sid to represent the experiences of a child in care…

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