Gamification

By Alina Călin, Chief Research Officer at MIRA Rehab, and Dr. Emma Stanmore, Lecturer in Nursing at the University of Manchester.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Gamification is the next big innovation in the field of rehabilitation, and makes use of remote sensors and aspects of video game design to engage patients in their rehab and make it more accessible, which in turn encourages participation and so keeps…

By Gavin Wood and Simon Bowen, Digital Interaction Group, Newcastle University.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Heritage organisations, such as museums, and managers of historic sites are increasingly interested in using mobile phones as a way of adding value to visits and directly connecting with the general public. App designers have responded by creating gamified digital experiences by borrowing game mechanics and game…

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