Kinect

By Alina Călin, Chief Research Officer at MIRA Rehab, and Dr. Emma Stanmore, Lecturer in Nursing at the University of Manchester.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Gamification is the next big innovation in the field of rehabilitation, and makes use of remote sensors and aspects of video game design to engage patients in their rehab and make it more accessible, which in turn encourages participation and so keeps…

By Patrick Dickinson, Senior Lecturer, School of Computer Science, University Of Lincoln.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Computer games are a big part of our lives. The size of the world games market is set to grow to $78 billion by 2017. In the UK, 40% of people have played games in the last twelve months. In other words, computer games and their role in society warrant serious research.

With this in mind, the…

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