Blender

By Russell Garwood, 1851 Royal Commission Research Fellow at the School of Earth, Atmospheric and Environmental Science, University of Manchester.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Palaeontology is often thought of as an antiquated field full of elderly researchers, but the discipline as it is today rarely matches this stereotype. Modern studies are multidisciplinary and use a diverse array of techniques to investigate the history…

By Patrick Dickinson, Senior Lecturer, School of Computer Science, University Of Lincoln.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Computer games are a big part of our lives. The size of the world games market is set to grow to $78 billion by 2017. In the UK, 40% of people have played games in the last twelve months. In other words, computer games and their role in society warrant serious research.

With this in mind, the…

By Dr Bill Sellers, researcher at the Faculty of Life Sciences, University of Manchester.

This article is part of our series, a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Making Dinosaurs move is fun. As anyone who's seen Jurassic Park will tell you, extinct megafauna is a sight to behold. That doesn't mean there is any scientific basis behind what we see at the movies. All too often, the animators produce something that they think looks credible, but this is hardly good science…

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