Software and research: the Institute's Blog

A glossary of terms for research software engineering

Latest version published on 13 November, 2019.

Vanessa Villamia Sochat, an Engineer for Research Computing at the Stanford School of Medicine, has begun creating a glossary of terms just for research software engineering...

 

Using the Cloud for Research Software Engineering

Latest version published on 5 November, 2019.

By Mark Woodbridge, Research Software Engineering Team Lead, Imperial College London We previously described three RSE-related use cases for Microsoft’s Azure platform, ranging in deployment granularity from VMs to individual JavaScript functions. In this post we’ll explain further how we use those and other Azure services to complement our on-premise infrastructure – helping us to deliver our RSE projects faster.

Bloodsuckers, banshees and brains: a bestiary of scary software projects and how to banish them

Latest version published on 31 October, 2019.

With All Hallows Eve upon us once more, as the souls of the dead come to haunt us, it’s time to recount terrifying tales and scary stories… about software. You might think that research software is safe from such gruesome goings-on but you would be wrong, for there are many undead projects out to devour us.

WhatsApp Scraping

Latest version published on 21 October, 2019.

When researchers Drs Gary Motteram, Susan Dawson and Amanda Banks Gatenby from the School of Environment, Education and Development wanted to run analysis on WhatsApp messages, they came to Research IT for help.

eLife Innovation Sprint 2019: Accelerating innovation through open collaboration

Latest version published on 17 October, 2019.

September 4 and 5 marked the second instance of the eLife Innovation Sprint, a collaborative event where 60 researchers, developers, designers, technologists, publishers and others gather to develop open-source prototypes for open science and research communication.

Request for comments -- Raising the profile of research software

Latest version published on 17 October, 2019.

In March 2019, a group of active members of the research software community in the Netherlands had a meeting with NWO (The Netherlands Organisation for Scientific Research) to discuss the importance of research software in contemporary research and its relationship to research data, open science, and reproducibility in research (please see Making Research Software a First-Class Citizen in Research).

A current Fellow’s experience of the SSI Fellowship scheme

Latest version published on 16 October, 2019.

Andrew Stewart, senior lecturer in the Division of Neuroscience and Experimental Psychology at the University of Manchester, looks at how his Software Sustainability Institute Fellowship has helped his work.

What do you want to know about research software?

Latest version published on 15 October, 2019.

It is reasonably well known at this point that research software has value and should be treated as a citable output in research but how much software is actually cited and how does it relate to other types of research output? These are just a couple of questions which the Persistent Identifier (PID) Graph can help to answer.

The Full Monty: Full hackathon speeds scientific codes across domains

Latest version published on 1 October, 2019.

By Mozhgan Kabiri Chimeh The first GPU hackathon at the University of Sheffield brought together researchers across Ireland and the UK. The University of Sheffield partnered with NVIDIA and Oak Ridge Leadership Computing Facility (OLCF) to hold its first GPU hackathon where seven applications teams worked alongside mentors with GPU-programming expertise to accelerate their scientific codes using GPUs.

Teaching Software Carpentry at the University of Botswana

Latest version published on 30 September, 2019.

By Raniere Silva On 16-19 September, I taught a Software Carpentry workshop at the University of Botswana. The workshop was hosted by the Southern Africa Innovation Support (SAIS) Universities-Industry-Government (UIG) Co-creation Platform and had more than 30 learners