Digital Humanities

By James Baker, Senior Lecturer at the University of Sussex, and Software Sustainability Institute Fellow. This two-part post was simultaneously published at Cradle in Caricature.  In Part One of this blog series on the House of Lords Science and Technology Committee  inquiry into forensic science, I discussed oral evidence pertaining to digital forensics – a branch of forensic science concerned with the recovery and investigation of material found in digital devices – and their relevance to my home discipline, History.
By James Baker, Senior Lecturer at the University of Sussex, and Software Sustainability Institute Fellow. In 2017 the House of Lords Science and Technology Committee opened an inquiry into forensic science. The inquiry is still open and has fours areas of focus: the forensic science research landscape, the use of forensic science in the Criminal Justice System, standards and regulation, and digital forensics.

The Oxford e-Research Centre is organising the Digital Practices in the Humanities Workshop (DPHW) on 21st June 2018 from 10am–5pm. The workshop will look into digital toolmaking and its use in the humanities. 

The event is free though registration is required. 

For further information, please visit Digital Practices in the Humanities Wokshop (DPHW).


By Melodee Beals, Digital Historian at Loughborough University and Software Sustainability Institute fellow

By Heather Ford, University of Leeds.

Do you work in the humanities or support people who do? Are you interested in how digital techniques can help enhance your research?

By Stuart Dunn, lecturer at the Centre for e-Research, Kings's College London, and 2014 Institute Fellow.

One problem with being a digital humanities academic these days is the sheer volume of scholarly activity available – from seminars and workshops to conferences and symposia. In London alone, one could easily attend three or four such events every week, if not more.

My Fellowship has provided me with an excellent heuristic for selecting which events one goes to, and helped me to connect my participation in the community around how digital humanists approach and practice…

By Rhianydd Biebrach, Project Officer for Cartooning the First World War at Cardiff University.

This article is part of our series: a day in the software life, in which we ask researchers from all disciplines to discuss the tools that make their research possible.

Cartoons are probably not the most obvious source material for the history of the First World War, but in the approximately 1,350 political cartoons drawn by Joseph Morewood Staniforth that appeared in The Western Mail and the News of the World throughout the conflict, we have a…

Computation and software analysis have entered nearly every field of scholarship in recent years. From digital publication and mapping of relevant geo-referenced data to 3D modelling, in each case there is some sign in the computer code of the scholarly thought that underlies the project, of the intellectual argument around which the outcome is based.

The fact that scholarly software includes scholarly content is broadly accepted. What remains controversial is how identify what scholarly contribution has been made by a piece of software. Its makers tend to express the scholarship…

By Giacomo Peru, Project Officer.

As a member of the Software Sustainability Institute and classicist, I could not write my first blog post on anything but the relationship between Classics and IT. [1]

For those who are not familiar with the subject, Classics is the study of the Greek and Roman world in the period that spans between, roughly, the start of the 1st millennium BC until around the 6th century AD. At the core of this field is the study of ancient Greek and Latin, the main languages of that world, of Classical Archaeology, which collects and study its material…

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