A day in the software life is a series of articles where researchers from across the disciplines discuss the tools that make their research possible. 3D archaeology - now low-cost, high-volume and crowd-sourced by Andrew Bevan. Venerable beads – tracing the origins of ancient jewellery by Beatrice Demarchi and Julie Wilson. Smart Glasses – a new vision for the visually impaired by Stuart Golodetz. Google Glass in the operating theatre by Shafi Ahmed. Teaching digital culture by Tim Jordan. The Google Maps of 18th Century London by Peter Rauxloh. Are we virtually there yet? Bringing back the luxury of air travel by Mirabelle D'Cruz. Bringing forensic science to the masses by Niamh Nic Daeid. Curved display technologies for public spaces by Julie R. Williamson. AI bandits on a budget by Long Tran-Thanh. Press start: Games Research Group launches at the University of Lincoln by Patrick Dickinson. Making art from the Web by Martyn Dade-Robertson. Learning surgery from afar by Paula Smith. Aliens in care homes - serious gaming by Iain Donald. Keeping the Internet running by Mayur Channegowda. March of the Titans: generating Dinosaur locomotion with Virtual Robotics by Bill Sellers. Taking a Peek into eye disease by Andrew Bastawrous. The dark arts of particle physics software by Christopher Tunnell. How to rebuild a dinosaur by Stephan Lautenschlager. Research: what a wonderful open-source world by Josef Weinbub. A day in the software life of an Antarctic Marine Biogeographer by Huw Griffiths. The invaluable contribution of open-source software to research by Mark Woodbridge.